Psi Prince Mystic Moogle
Number of posts : 2610 Location : Los Angeles, California Rank : Divine Prince Points : 96 Rep! : 96 Registration date : 2009-03-02
| Subject: Mandira Regime Sat Feb 19, 2011 4:39 am | |
| | | Mandira Grid Location: R2 + R3 + Q3 + Q4 Political Capital: Kora Mandira Spiritual Capital: Taja Mandira
- History:
The island known as Mandira is covered with lush jungles and beautiful coastline & beaches and dangerous forests. For as long as anyone can remember it has a mystical island with many mysteries, but plagued by violence. Bandits, pirates, and tribal warlords were among the chief causes of the violence. This cycle came to an end when a priestess and her strangely garbed and wounded companion "arrived" on the island. The pair had been taken in by a small village called Renrut that had remained at the mercy of the warlords and merchants. The companion revealed his true nature as a dark spirit, which came to be known as Krodha ki Yaksa, the Demigod of Fury. Krodha unleashed a vicious and bloody campaign that swept thru the island like a storm unleashed by the gods themselves. He crushed all factions that opposed his peace or his rule and the island discovered peace under a ruthless, ill-tempered god.
Krodha would defend the people, but they lived in fear of his displeasure. Many allies would come to help and as peace settled in, the mystical nature of the island called out to the demigod. Soon, he would learn many truths and upon finding an ancient city of ruins nestled in the center of the island, Krodha would become no more as he regained his true self as Mukhya, the Kunashi Kami and Divine Regent of Mandira. He restores the ruined city to most of its former glory revitalizing the capital city of the island, Taja. The people of Mandira enjoy a growing society where they are safe, secure, and developing a better quality of living under a benevolent ruler. The territory has recently began growing on the mainland in Sector Q3 where Mukhya is gaining a foothold into the mainland to protect his ancestral home in this realm. While this territory is currently enjoying peace, the militaristic heritage has them prepared for battle at all times.
Cities Kora Mandira Location: SE Q3 + East Q4 Master: Adrian Nygard + Serani (Warden) Function: Political Capital of the Mandira Regime Buildings: Kora Garha (Command Manor), Kora Grand Hotel North (Med x10), Forge of Mandira (Med x5) Military: Centuria III + Centuria V + Centuria VI Defenses:
Taja Island Location: R2 + R3 Master: Mukhya Function: Spiritual Capital & Training Grounds of Mandira Buildings: Taja Palace (Manor), Taja Hospital (Med x2), Taja Academy (Med x15), Medium Housing x20, Artisan Guild Island Estate [Laboratory (Med x3), East Workshop (Med x1), West Workshop (Med x1)] Military: Divya Hatha Order + Centuria I Defenses: Wooden Walls
Josa Location: SW Q4 Master: Kali Function: Party & Entertainment Mecca (Tropical Vegas!) that provides mass revenue for the Regime Buildings: Military: Josa Security Force (Centuria IX) + Centuria II (until Orman Kile is built) Defenses:
Strongholds The Archer’s Nest Location: SW Q3 Commander: Okcu Purpose: Forward defense and alert fortress for Kora Buildings: 2 Manors (Nest I & II) Military: Centuria VII
Orman Kile (Jungle Fortress) - Under Construction Location: South Central/South East Q4 Commander: ??? (Casus) Purpose: SECRET Hub of the Mandira Clandestine Operations Network (MCON) and protection force for Josa Buildings: 2 Manors (Intel & Counter-Intel) Military: Centuria II - Intelligence
Raksaka Location: SE R4 Commander: ??? Purpose: Regional Peace Keeper and advance stronghold Buildings: 1 Keep Military: Centuria IV
Military Units
- Military Structure:
A Centuria is a force of 100 warriors, broken into squads Each squad is made up 9 warriors (Squad leader + 8 warriors) A Centuria consists of 1 Centurion (+ an elite squad), 1 Deputy (+their personal squad), & 8 regular squads In the case of a Double Centuria, there are two Centuria who report to a Commander or a First & Junior.
- Divya Hatha Order:
The Order is led by Eka, former head of the Khuna Apsara, under the title of Bas Hatha or Bas (Chief Hand) The Order is charged with maintaining order in Mandira and executing special assignments for Mukhya Members of the Order are put thru torturous training and conditioning to ensure their devotion and success
Katil (Slayers) – Led by Cara 25 Myztix = Elemental Blast, Bushido, & MA Fighting 25 Myztix = Elemental Blast, MA Fighting, & Unique Weaponry 25 Myztix = Elemental Blast, Unique Weaponry, & Healing 25 Myztix = Elemental Blast, Arrow Arts, & Unique Weaponry
Koruyucu (Protectors) – Led by Rexin 40 Myztix = Elemental Blast, Bushido & Healing 30 Myztix = Elemental Blast, MA Fighting & Healing 30 Myztix = Elemental Blast, Unique Weaponry, & Healing
Standard Centuria Centuria I (Stationed on Taja Island) Centurion: ??? 25 Roe’nin = Swordsmanship, MA Fighting, & Unique Weaponry 25 Roe’nin = Unique Weaponry (Axe + Daggertail), Daggerarts, & MA Fighting 20 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 30 Ming’yon = Gnashing/Clawing, Elemental Burst & Poison Spit
Centuria II (Stationed at Orman Kile) – Intelligence ~ Double Centuria Intelligence Centurion: ??? Counter-Intelligence Centurion: ??? 40 Roe’nin = Swordsmanship, MA Fighting, & Daggerarts 40 Myztix = Elemental Blast, Unique Weaponry (Shinobi Arsenal), & MA Fighting 30 Myztix = Elemental Blast, Unique Weaponry (Whip or Daggertail), & Healing 40 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 20 Ming’yons (roving patrols) = Poison Spit, Binding, & Gnashing/Clawing 30 Ming’yons (retrievers) = Poison Spit, Binding, & Gnashing/Clawing
Centuria III (Located w/ Serani as Personal Force) – Serani’s Pride Centurion: ??? 15 Myztix = Elemental Blast, Unique Weaponry, & Healing 20 Myztix = Elemental Blast, MA Fighting, & Unique Weaponry 20 Roe’nin (Hito) = Unique Weaponry, Swordsmanship, & MA Fighting 15 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 30 Ming’yons (Felines) = Elemental Burst, Pounce (Binding), & Gnashing/Clawing
Centuria IV (Stationed at Raksaka) – The Riders Centurion:??? 25 Roe’nin (Hito) = Unique Weaponry, Swordsmanship, & MA Fighting 25 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 25 Ming’yons (mounts) = Elemental Burst, Pounce (Binding), & Gnashing/Clawing 25 Ming’yons (mounts) = Poison Spit, Elemental Burst & Gnashing/Clawing
Centuria V (Located w/ Adrian as Personal Force) – The Wyvern Corps ~ Double Centuria First Centurion: ??? Junior Centurion: ??? 30 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 30 Myztix = Elemental Blast, Healing, & Unique Weaponry (Polearm) 50 Roe’nin = Swordsmanship, Unique Weaponry, & MA Fighting 90 Ming’yon (Young Wyverns) = Elemental Burst, Poison Spit, Gnashing/Clawing
Centuria VI (Stationed at Kora) – Capital Defense Force Centurion: ??? 40 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 40 Roe’nin (Hito) = Daggerarts, MA Fighting, & Unique Weaponry 20 Myztix = MA Fighting, Healing, Elemental Blast
Centuria VII (Stationed at The Nest) Centurion: Okcu 50 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 25 Myztix = Arrowarts, Unique Weaponry & Elemental Blast 25 Myztix = Arrowarts, Healing, & Unique Weaponry
Centuria VIII (Stationed at ???) – Unassigned 50 25 25
Centuria IX (Stationed at Josa) – Josa Security Force Centurion: ??? 40 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 40 Roe’nin (Hito) = Daggerarts, MA Fighting, & Unique Weaponry 20 Myztix = MA Fighting, Healing, Elemental Blast
Centuria X (Stationed at Taja Academy) + Research Corps Senior Instructor: ??? 15 Myztix = MA Fighting, Healing, Elemental Blast 15 Myztix = Elemental Blast, MA Fighting, & Unique Weaponry 15 Roe’nin = Swordsmanship, Unique Weaponry, & MA Fighting 20 R’Churs = Arrowarts, Daggerarts, Throwing Arts, & MA Fighting 15 Roe’nin = Swordsmanship, MA Fighting, & Daggerarts 20 Ming’yons (roving patrols) = Poison Spit, Binding, & Gnashing/Clawing
Head Researcher: ??? (Currently unassigned) 25 Teksearchers: ??? 25 Teksearchers: ??? 25 Teksearchers: ??? 25 Teksearchers: ???
Domestics Resources Shinny: 140,440 Wood: 1100 Food: 800 Stone: 0
Worker Units Artisan Guild (Carpenters): 1000 Cornucopia (Merchants): 340 - Ambrosia/Herbal = 100 - Gemstone = 105 - Bard/Entertainment = 110 - General = 25 Farmers: 150 - Fishermen = 75 - Livestock = 10 - Granary = 30 - Fruit/Berries = 35
Regime Personnel Serani = Warden Premier of Mandira Adrian = Lord Guardian of Mandira & Spirit Blacksmith of Mandira Aria = Avaza (Voice/Herald) of Mukhya & Chief Herald of Mandira Casus = Regime Chief of MCON Dainos - Herbalist of Mandira and Overseer of Wattu Village on South Taja Settozai = Master Treasurer of Mandira Kiera = Master Healer of Taja Hospital Sikke = Treasurer of Kora *Aykhum = Site NPC "brother" of Mukhya
Affiliated Lands Tara Mura - Trade Agreement Artillia - Ally + Trade Domenance - Trade Agreement + Fair/Good Relations Caotang - Amiable Relations + Working on Trade Agreement Hejar - Amiable Relations (saved Princess) + Trade
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