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 Time Warp Setting Info

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Time Warp Setting Info Empty
PostSubject: Time Warp Setting Info   Time Warp Setting Info EmptySat Jan 16, 2010 1:38 pm

Time Warp Setting Info Warpbox_01
New setting info
Link: Setting OOC Thread

Primary Setting
Members should spawn randomly in various areas of the map. The map is now heavily forested. There are settlements spread about in the vast forest. There are pieces of the present scattered throughout the forest. For instance, broken bits of buildings, sections of road, and a few vehicles are littered around randomly. The spirit realms are off limits. There are barriers in place to prevent warping. There might not be a lot of demons in the forest, but there will be a lot of wild animals. Animals can range from normal, such as bears, jaguars, etc, to exotic, including dragon reptiles, plant animal hybrids. You can be creative here.

Technology
There are no permanent power generators and powered items (i.e. cars) will only work until their power runs out. Cell phone will not work. Military radios can work. SpiritNet works as long as the vehicle it’s in stays running. A car will run for about a week before dying. It should be good for about 1,000 miles before it needs to be recharged.

The People
Every member is allowed to bring one or two people with them from the present as survivors to use in their personal storylines, etc. The people of this era are skilled in hunting and gathering and most are skilled in combat. Weapon types are basic and things that can be built by hand. There are blacksmiths that are able to mold metal, but most weapons are coarse. The people are a lot stronger than humans from the future. They have average attributes by default. Some shaman types are skilled with magic. The average life expectancy can be up to 200 years for most people. The people’s clothing is from natural fibers and animal skin. Modern clothes would be very noticeably different. Some people (i.e. elders, priests, monks, etc) will be very spiritual and can probably sense possessions and spirits. Since the Hogasha are doing their job now, there wouldn’t be a lot of spirits, so when one shows up, it’d kind of like a big deal. The normal population wouldn’t be able to sense spirits as easily. Most villages will have architecture using stone, wood and course sand based bricks. Normal money is useless to the villagers. They have their own currency that looks like onyx crystal coins infused with gold elements.

Time Warp Setting Info Vill1
Notable Village Locations
*Remember, each main grid block (i.e. E5) is about 5 miles long and 5 miles wide. Remember that in your role plays when traveling from one place to another. If you’re walking, it’ll take about an hour (or more!) to get somewhere.

L8 – The largest settlement located about 50 miles near the coast of the Endless Sea. A river runs from the sea to the heart of this city. This river is used for transportation to the sea and coastal villages. It is also a source of fresh water. The village leader is an elder named Gen Sai.

I5 – A trade village that keeps large pastures of live stock.

E3 –The village here is built around a great Temple. Many villagers come here to pray to their god and receive blessings.

D4 – Trade village ran by ancestors of the Sacred Hunters.

T4 – Seaside Village.

V13 – Desert Clans Village. Ore is mined here. The wall around the village is made of sandstone.

U9 – Isolated Island Clan Village. In the midst of a large lake lays an island paradise that is home to the Lin Kuei Clan. An isolated and secretive clan. The village itself is surrounded by low stone wall and the houses are made from wood and stone. Only one of the buildings is two floors high. The clan elder, Kano Lin Kuei, and his family live here. An invisible enchanted stone bridge connects the island to the mainland. The Ancient Temple of Time is located on the western end of the island. This temple is made from stone and well kept and cared for by the resident High Priestess.

Time Warp Setting Info Vill2
Rules
All threads must be on the Omni board.
If you started a thread before the saga, you can continue it like normal.
If you need to do a thread with the old setting, it will have to be a flash back to a time before the saga.
If you weren’t in the city when it was time warped, it won’t affect you.
If you were not time warped and go to the city, you will see it still there, but it is covered by a black barrier. Everything inside will be frozen.
Any disruption of a village location will require Shinteraction (hard mode).
If you’re character is killed in this era he will be reborn in this era, which means that he won’t exist if/when things return to normal (second death).
Time Warp Setting Info Warpbox_03
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